what is design?what is it? what is it?
it's not just styling.
it's solving problems.
it's "form follows function."
it's really just a divine pattern.
why do i say that?
a few days ago, my friend Shohei taught me that design isn't to "make additional value[s]," but to "create [the] whole value" of a product.
he's right. design is not only just on aspect of a product, it's the entirety of the project.
that's what i finally learned after four years at my art high school.
(oh, incidentally, my school was featured on the news.)
(don't you just love that image? it's made of lissajous figures.)
really, art school blows my mind. i can understand why so many "snobby" artists. art and design really changed the way i look at the world and all the common things around me. i finally know and understand the thought process that leads to a product.
people think designers just "make pretty pictures" or just "doodle" a sketch and then send those pictures and sketches to be made by engineers and craftspeople then everything is fine and dandy.
that isn't so.
if the designers don't flush out the problems, the engineers and the craftspeople won't really know what to do.
designers and design solves problems.
take an automobile, for example.
how big is it? what kinds of materials? who are you selling it to? is it good for the environment? how do you get into the thing? how many wheels? what powers it? when will it be available to the public? who, what, when, where, why, how and what is the product's purpose or mission? why do we even need it? how is it better than what we have now?
there are so many questions a designer must consider and must work out before even putting pencil to paper to stylize it. for me, perhaps, design is "90% thinking and 10% doing." by "doing," i mean actually making the models and mock ups and manufacturing the product.
design is really meticulous!
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LACHSA

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